07 August 2007

BusinessSpeak

The relation of Unspeak™ to advertising slogans and such seemed like it should be obvious, but I couldn't put my finger on it until I read apenwarr's old post about IBMesethe strange language involving "paradigm shifts" and "issues" and "core competencies".

Why are these two examples interesting? Because I finally found the common theme: "non-arguability." [...] It's not that you don't argue with it because everyone agrees; it's that you can't argue with it because the person making the statement wins by default.

[...] But sales - and by extension, people hacking - is different. In that case, you're messing with someone's emotions with the goal of getting them to agree with you and eventually do something for you (eg. buy your stuff). And the biggest barrier to sales is (ironically?) defensiveness: the feeling that someone is trying to sell you something. Being non-controversial helps avoid making people defensive.


This would be a type of framing, then, akin to winning by default because you're playing on home ground and your local supporters won't let anyone else on the field.

Non-arguability appears to be one step up on the ladder from what was the previous state-of-the-art of advertising, knowing common criticisms of advertising and preempting them in the manner of: You might ask yourself, why does a famous celebrity like me go on TV to tell you about the wonders of Pro-Vital™? Why, it's because you'll do anything for money, of course. But the real answer is preempted by following up with The answer is, Pro-Vital™ really is that good!

With this higher-level defensiveness, you usually can't just shoot it down with well-timed snappy truth. Someone trying to take the non-arguable proposition apart to expose it as a load of old toss, no matter if it actually is, will come off as negative, pessimistic, a hair-splitting naysayer who wants to argue about Those Things That Everyone Knows. You'll want to watch out. That could mean he's not only a hair-splitter, but a... reductionist.

More on this later, maybe.

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